Working on a tweening framework plugin for Unreal Engine (similar to DOTween in Unity) that is fast, memory efficient, and scalable while also being convenient to use by supporting usage in both C++ and Blueprints.
Current features:
Full plugin release is still pending, for now it lives as a local plugin in the Yuu Bowling Github Repo while I work out all the kinks.
Made with: Unreal Engine, C++
Role: Sole Programmer