This is my blog where I occasionally publish post-mortems, technical discussions, or anything else I think might be useful to others

The Art of Gluing Things Together

(WORK IN PROGRESS)

There are a lot of tutorials out there about how to make flashy features for a game like a crafting system or a grappling hook, but very few about how to take all these disparate pieces make a whole game work. In this post I wanted... [Read More]

Claw & Order Post Mortem

Seattle Indies Slow Jam 2023 Recap

Claw & Order Post Mortem

With the yearly slow jam upon us, the folks of Team Bouldy reunited once again, though this time we wanted to challenge ourselves by learning a brand new engine by using Godot.

The theme of the jam was THE MORE THE MERRIER!!! so after some brainstorming, we got pretty hungry... [Read More]

Learning Unreal as a Unity Developer

Learning Unreal as a Unity Developer

Over the last year, I’ve been learning Unreal in my free time and having an absolute blast. Since then, multiple friends have asked me for resources I’ve found helpful during the process, so I’m collecting them here along with some tips I wish I would have had starting out.

Just... [Read More]

Rebound Post-Mortem

Seattle Indies Slow Jam 2021 Recap

Rebound Post-Mortem

I worked on this project during the 2021 Seattle Indies Slow Jam with most of the same team from Where’s My Keys and Deep Dig Pizza. Since the programmer I partnered with on the previous projects was unavailable, I acted as the sole engineer and gameplay designer.

After the rough... [Read More]

Deep Dig Pizza Post-Mortem

Ludum Dare 48 Recap

Deep Dig Pizza Post-Mortem

After finishing Where’s My Keys, the team I was on had such a blast working together that we decided to reunite for Ludum Dare 48!

We started with a brainstorming session where we thought of some possible ways that we could tackle the theme “Deeper & Deeper” with the obvious... [Read More]

Creating a free build pipeline for Unity games using GitHub Actions

Creating a free build pipeline for Unity games using GitHub Actions

Over the past year of quarantine, I’ve been participating in game jams, and I’m usually the person responsible for creating and uploading builds to itch.io for the team to test. Aside from being a tedious task, this process blocks less technical members of my team from seeing their work run... [Read More]

ArrowBall Post-Mortem

ArrowBall Post-Mortem

Ideation

After shipping TRITIX, I felt a strong desire to make a game that was wholely my own and didn’t re-implement an existing game. One of the highlights of my time in college was getting together with a group of friends and spending hours playing games together like... [Read More]